NERO, LARP, NERO LARP, Conquest America, LARPIES, LARP Mag, LARPY Awards

NERO, LARP, NERO LARP, Conquest America, LARPIES, LARP Mag, LARPY Awards
What's Your Story?

NERO LARP Video

LARP Store, NERO LARP, LARP Gear, Live RPG Store, Latex Foam Boffer Weapons, Swords, Costumes, Armor, Foam Fighting Swords

NERO, LARP, NERO LARP, Conquest America, LARPIESNERO LARP Home, LARP LIST, LARP Award, Conquest America, Live AdventureLARP Store, NERO LARP, LARP Gear, Latex Foam Boffer Weapons, Swords, Costumes, Armor, Foam Fighting SwordsNERO, LARP, NERO LARP, Conquest America, LARPIESNERO, LARP, NERO LARP, Conquest America, LARPIES

Introduction to NERO The 4 Critical Rules Play Testing Rules Gaining Experience Playing Fair Spell Packets Common Questions SKill Chart Justifying Anachronisms Races Classes Combat System Your First Event How NERO Works Event Gear List Resource Links Player Advice

Character Classes

Choosing a character class is a very important choice to make. Some classes such as fighters rely almost exclusively on physical combat, rogues rely on speed and stealth, Templars who are often very slow to gain skill as they don't specialize can be powerful later in your career, and scholars who use their wits and magic to overcome obstacles. Choose carefully!

Fighter

Fighters take naturally to the physical combat arts and rely mainly on strength and stamina to accomplish their goals. They can wear up to 20 points of armor

Rogue

Rogues have a natural bend towards dexterity based skills, and also the practice of Alchemy. Rogues are limited in how many armor points they can use.

Spellcasters

There are two different types of magic in the rules system: Celestial Magic (used by mages) and Earth Magic (used by healers).

  • Celestial Magic gains its power from the forces of the stars and other Heavenly bodies, and so mages are also students of astronomy and astrology.
  • Earth Magic gains its power from the earth and its cycles, and so many healers have great respect for life. Also, all healers also must know First Aid and Healing Arts to cast their spells. Earth casters can also call upon the forces of decay, disease and death known as Necromancy (although this is illegal in man lands!)

Spell casters are divided into two classes: Templars and Scholars

Templar

Templars are spell casters who are somewhat more adept at physical combat skills than are scholars. They are not Religious in any way. Their combat training leaves them better able to fight, but takes away from their studies. They can not use as many Armor Points as Fighters, but can use more than Rogues and Scholars.

Scholar

Scholars are adept at many mental skills and readily learn the magical arts. Scholars are even more limited in how many Armor Points they can use than are Rogues.
 

 

Introduction to NERO The 4 Critical Rules Play Testing Rules Gaining Experience Playing Fair Spell Packets Common Questions SKill Chart Justifying Anachronisms Races Classes Combat System Your First Event How NERO Works Event Gear List Resource Links Player Advice

 

Copyright© 1988-2003 NERO International Holding company, Inc., All Rights Reserved

NERO is the Registered Trademark of NERO International, Inc. US PTO Trademark Registration Number 2,270,409
Unauthorized use of the NERO Name, Logo, or Game System© is strictly prohibited.

The NERO Rule Book© is Copyrighted 1989-2003 by NERO International Holding Company, Inc., All Rights Reserved.

Terms & Conditions                     Web Site Comments / Suggestions

NERO, LARP, NERO Rule Book, Live Action Role PlayNERO, LARP, NERO Rule Book, Live Action Role PlayLARP, NERO, NERO LARP YOUTUBE, YOU TUBE, NERO RULE BOOK, LARP MAGAZINE

NERO, LARP, NERO LARP, Conquest America, LARPIES

LARP Store, NERO LARP, LARP Gear, Live RPG Store, Latex Foam Boffer Weapons, Swords, Costumes, Armor, Foam Fighting Swords

LARP Awards, LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America

LARP Magazine - About LARP Games, LARPY Awards, Conquest America, NERO Rule Book, LARP LIST, Live RPG List, NERO LARP, Sword Fighters Guild, sfg, Guild List, LARP, NERO LARP, Live RPG, Play EQ EQ II Live, LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America, LARP Museum, LARP Magazine, Live Adventure Games List, LARP Awards

LARP LIST, Live RPG List, NERO LARP, Sword Fighters Guild, sfg, Guild List, LARP, NERO LARP, Live RPG, Play EQ EQ II Live, LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America, LARP Museum, LARP Magazine, Live Adventure Games List, LARP Awards

LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America, LARP Awards

Sword Fighters Guild, sfg, Guild List, LARP, NERO LARP, Live RPG, Play EQ EQ II Live, LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America, LARP Awards

LARP LIST, Live RPG List, NERO LARP, Sword Fighters Guild, sfg, Guild List, LARP, NERO LARP, Live RPG, Play EQ EQ II Live, LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America, LARP Awards

Copyright© 1988-2007 NERO® International Holding Co., Inc., All Rights Reserved

NERO® is the Registered Trademark of NERO International Holding Co., Inc. USPTO registration number 2,270,409
Unauthorized use of the NERO Name, NERO Logo, NERO Rule Book© or NERO Game System© is strictly prohibited.

The NERO Rule Book© is Copyrighted 1988-2007 by NERO International Holding Co., Inc., All Rights Reserved.