Level 6 Formal Magic Spells
Name: Bane (scroll specific)
Target: Item
or Body
Duration: 5 days
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P6,
C2, D2, E1, V3
This formal magic will create a once per day protection that
will reflect a certain type of effect.
The item must be touched and the effect must be spoken aloud
at the end of the formal magic.
This effect is described under Bane in the 7th
edition NERO Rulebook on page 44. The user of this formal magic touches the
item and calls "Bane vs. <effect>".
The following Bane effects are allowed:
Binding (Earth or
Celestial) – protects from Pin, Bind,
Web, Confine
Chaos (Earth
only) – protects from any effect that invokes “Chaos”.
Charm (Earth or
Celestial) – protects from Charm, Shun,
Dominate, Fear, and Vampire Charm.
Command (Earth or
Celestial) – protects from Awaken, Charm, Shun, Silence, and Sleep.
Curse (Earth
only) – protects from any spell with the incant “I Curse You With” but no other
curse effects such as gypsy curse or fae curse.
Earth (Earth
only) – protects from any effect that invokes “Earth”.
Fire (Celestial
only) – protects from any effect that causes Flame damage.
I Call Forth
(Celestial only) – protects from any spell with the incant “I Call Forth”
Ice (Celestial
only) – protects from any effect that causes Ice damage.
Lightning
(Celestial only) – protects from any effect that causes Lightning damage.
Sleep (Earth or
Celestial) – protects from any effect that causes Sleep.
Summoned Force
(Earth or Celestial) – protects from Disarm,
Shatter, Destroy and Enflame
<Spell Name>
(Earth or Celestial) – protects from the specific spell (below 9th
level), but not a gas which duplicates the spell’s effect.
Name: Create Major Golem (scroll specific)
Target: A
simple animal, or a Spirit and Body
School: Celestial
Duration: Until
destroyed, or 5 days after the first command is executed.
Components: P6,
C4, E4, S3, V3
Approved Golems: None
This formal magic creates a golem of the type specified by
the scroll.
Name: Create Major Undead (scroll specific)
Target: Permanently
dead body(s)
School: Earth
Duration: The
Undead creatures created will last until destroyed, but the caster's control
will only last 5 Days.
Components: P6,
C4, E2, V2
Approved Types: None
The number of Undead creatures created is equal to one third
the Formal magic levels of the formal magic caster rounded up.
In addition to the components, this formal magic requires
ten silver pieces or one gold piece per undead created which will be
incorporated into the body of the undead whole and is retrievable when the
undead is destroyed. On occasion the
silver or gold will be destroyed and irretrievable.
Name: Create Protective Circle
Target: Circle
of Power
Duration: 1 Year
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P6,
C3, E3, S3, T4
This formal magic, when cast upon a Circle of Power made up
entirely of circles of the appropriate school, will cause the target to be
extended beyond its normal (one hour) duration.
The target circle will become a Permanent Circle of Power of the
appropriate school, except that it can never perform the function of Identify
or Resurrection. Anyone within the
target circle during the entire casting of this formal magic will receive an
Investiture to the Permanent Circle of Power.
This formal magic will not create a Permanent Circle of
Power around, within, or overlapping another Circle of Power of any type
lasting longer than one hour. If this is
attempted, this formal magic will automatically fail.
When the circle is identified, the number of spirits
invested will be revealed as well as any invested members who are presently in
the circle. There is no limit to the
number invested.
A marshal’s note must be included with each circle listing
the expiration date for the circle and all invested members (IG and OOG names).
Name: Expanded Enchantment
Target: Item
or Body
Duration: 5 days
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P6,
C3, E3, + P equivalent to level of the spell being expanded
This formal magic will place one battle magic spell of the
appropriate school onto the target.
The caster must state the word, "I imbue this target
with the spell" and then the spell must be cast from the caster’s memory
at the end of the formal magic.
An Expanded Enchantment upon a body counts against the 5
formal magic limit of the spirit within the body.
The possessor of the Item or the spirit inhabiting the Body
is imbued with the ability to cast the spell, once per day, using the word
"Activate" followed by the full incantation of the spell. For example, an item with a Flame Bolt Expanded Enchantment upon it
may be used by touching the item and saying "Activate - I call forth a Flame
Bolt" and throwing a packet. A
packet is required even if the item is activated upon the person possessing the
item. Other than requiring the word "Activate" before the
incantation, the use of an Expanded Enchantment item follows all normal spell
casting rules.
Name: Spirit Link
Target: Spirit
and Item
Duration: 5 days
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P6,
C3, E2, S3
This formal magic creates a link between the targets. The targets must both be in physical contact
with the caster during the entire casting of the formal magic. The item must be considered a possession of
the target spirit, and must be movable by that spirit when in their normal
body.
While the item is linked, it cannot be separated from the
person until the duration of the Spirit Link expires or the person's spirit
suffers a final death. While the spirit
is separated from the body, the item is intangible and invisible and will
reform at the place of the spirit's resurrection. If the spirit's resurrection fails, the item
is reformed with the dead body and the item is then in the possession and
spirit linked to the next person to pick it up as a possession, if that person
has a spirit. If that person is at the
limit of the formal magics on their spirit they will realize that the item
attempted to spirit link to them and failed.
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