Level 9 Formal Magic Spells
Name: Create Master Golem (scroll specific)
Target: A
simple animal, or a Spirit and Body
School: Celestial
Duration: Until
destroyed, or 5 days after the first command is executed.
Components: P9,
C8, E7, S3, V3
Approved Golems: None
This formal magic creates a golem of the type specified by
the scroll.
Name: Create Permanent Circle of Power
Target: Circle
of Power
Duration: 2 Years
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P9,
C4, E4, S4, T4
This formal magic, when cast upon a Circle of Power made up
entirely of circles of the appropriate school, will cause the target to be
extended beyond its normal (one hour) duration.
The target circle will become a Permanent Circle of Power of the
appropriate school. Anyone within the
target circle during the entire casting of this formal magic will receive an
Investiture to the Permanent Circle of Power.
This formal magic will not create a Permanent Circle of
Power around, within, or overlapping another Circle of Power of any type
lasting longer than one hour. If this is
attempted, this formal magic will automatically fail.
When the circle is identified, the number of spirits
invested will be revealed as well as any invested members who are presently in
the circle.
There is no limit to the number invested.
A marshal’s note must be included with each circle listing
the type and expiration date for the circle and all invested members (IG and
OOG names).
Name: Greater Extension
Target: Batch
of formal magic of the appropriate school
Duration: 2 Years
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P9
(including at least one P2 or P4), C2, T4
This formal magic increases the duration of any Formal Magic
previously cast in the current batch to two years.
If successful, the batch immediately terminates at the
completion of this formal magic.
Greater Extension does
not count against the 5 Formal Magic limit on a target, since it simply
modifies the duration of other magics.
Name: Planar Gate (scroll specific)
Target: None
Duration: 10
Minutes per level of celestial formal magic of the casters, not extendable.
School: Celestial
Components: P9,
C4, E2, S2, V4
Approved Planes: Air, Earth, Fire, Water
This formal magic will cause a 10’ x 10’ gate to open
between the area cast upon and a random area on the specified plane. The gate will allow passage in both
directions but confers no ability to survive a hostile environment in the
plane. The gate will remain open for 10
minutes per level of celestial formal magic possessed by the casters of this
formal magic.
On occasion items may be found which can serve to target the
other end of the gate to a particular location. Any spirit that travels through
the gate and dies on the other side will automatically shift back to their
plane of origin to resurrect, this may or may not be the plane from which they
entered the gate. This shift upon death
occurs whether the gate is still open or not.
A person may not be on both sides of the gate - as soon as they
break the plane of the gate on one side they shift across to the other
side. Combat is impossible from one side
of the gate to the other and vision is limited and often completely impossible.
A physical representation for the gate must be supplied by
the formal magic caster, the physical representation
must delineate the sides of the gate.
Plot should be notified in advance of the casting of this
formal magic so that they may be properly prepared.
Name: Spirit Lock
Target: Spirit
and Item
Duration: 5 days
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P9,
C4, E4, S6
This formal magic creates a link between the targets. The targets must both be in physical contact
with the caster during the entire casting of the formal magic. The item must be considered a possession of
the target spirit, and must be movable by that spirit when in their normal
body.
While the item is linked, it cannot be separated from the
person until the duration of the Spirit Link expires or the person's spirit
suffers a final death. While the spirit
is separated from the body, the item is intangible and invisible and will
reform at the place of the spirit's resurrection. If the spirit's resurrection fails, the
item’s existence becomes unraveled and the item disappears forever.
All properties given to the item
via formal magic will only work for the person to whom it is Spirit
Locked.
If either target is later the
subject of Destroy Magic that successfully affects the Spirit Lock, all formal
magic of all schools present upon the item expires immediately and the entire
item is destroyed. The intent is that
there is no way for anyone to take a Spirit Locked item from a person.
Name: Summon High Extra-Planar Creature (scroll
specific)
Target: None
Duration: 5 Days
or until banished or killed
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P9,
C4, E4, S4
Approved Types: (Celestial)
Air, Earth, Fire, Water;
(Earth) Alpha Pantherghast
This formal magic will summon one intelligent creature from
its native plane. This formal magic does
not provide the caster any control over the creature. Depending on the personality and history of
the summoned creature, the formal magic caster could be immediately attacked at
the end of the formal magic.
If the true name of a specific creature is stated during the
summoning, that particular creature will feel the call and may choose to
appear. If this method is used, the
creature will know the identity of the formal magic caster regardless of
whether or not they choose to be summoned.
If the named creature chooses not to appear, then the caster may state
another (different) creature’s name. If
the second creature named chooses to ignore the call, a third name may be
stated, and so on. If all named
creatures choose to ignore the call, or no such names are even known or tried,
then a completely random creature will appear.
(The true name of a creature will probably not work outside of the
chapter where it was learned. This is
left to local chapter plot discretion.)
Name: Transform to Master Creature (scroll
specific)
Target: Spirit
Duration: 2 years
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P9,
C8, E10, S10, T5 (Unrestricted only)
Approved Master Creatures: None
This formal magic will transform the target into a specific
Master Creature upon the permanent death of the target.
The target must currently have a Transform to High Creature
formal magic present upon its spirit.
The previous formal magic, if indeed present, must be of the same type
of creature as the one being attempted.
If either of these conditions is untrue, this formal magic will fail.
All components and scrolls used in the casting of this
formal magic MUST be of unrestricted transfer.
[Addition, August 3, 1999] Effects exist which may for
limited duration invoke the full transformation prior to permanent death. See
the description in the Casting Rules.
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