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Evendarr Royal Marines

Table of Contents Updated 12/31/03

In Game:    History * Organization * The Fleet

Out of Game:    FAQ * Links * Movies * Responsibilities

Responsibilities

NERO National Responsibilities:
  • Provide NPC character sheets and possibly players to command the Royal Marines (RM) when needed (Captain, Major, Brigadier, General, Commandant of the Royal Marines)
  • Provide special production items to players as approved by National
  • Provide NPC character sheets and possibly players to act as “support squad” in Royal Marine Banner when needed
NERO National Royal Marines Coordinator Responsibilities:
  • Approve promotions
  • Receive IG “after action” reports from squad leaders
  • Distribute IG medals and awards
Local NERO Chapter Responsibilities:
  • An NPC Lieutenant must be created, staffed, and maintained before any PC Royal Marines join a squad. If there is an existing squad, there must be at least one PC who has the rank of Master Sergeant and be approved by the National Royal Marines Coordinator.
  • Provide normal production to PCs
  • Provide 1 gold per solider per month, to be distributed by Ducal authority
  • Provide “maxout” or free training to be equal to total build in XP
  • Provide access to purchase and common item with IG currency
  • Provide access to request any special items via approval of local plot

FAQ

Who are you?
I am Jesse Stills. I am from New Jersey. I went to school in western PA for Criminal Justice. I work in security for a defense contractor in Virginia.

How did you get involved in NERO?
My friend brought me to a PRO (Pittsburgh Roleplaying Organization) event in 1992. I’ve been playing ever since.

What do you play when you play the NERO LARP?
I have a couple player characters, but for the Royal Marines, I play Sergeant Des Mayjin of the First Tactical Regiment, Evendarr Royal Marines Training Battalion.

Were you ever in the military?
No, but I have a great respect for the military.

Why should I join the Royal Marines?
This is a great opportunity for players. The Royal Military is not new in NERO, but it has not been recreated by PCs on a National scale until now.

What is expected of me?
Play NERO, stay with your team, obey orders, have fun.

What if I don't like orders or discipline?
You probably won't have very much fun with the Marines.

Will anyone be paying for me?
In game, troops will receive monthly pay. Plus, troops will receive "training". Out of game costume, armor, weapons, and other equipment are your responsibility. The cost of events and travel are also your responsibility.

What character will I play?
The class, race, magic school, and fighting style are all your choice; however, you are forming a team, so you should make sure you don't have five people who want to be Scholars. Plus, there is no “usual” not only because each chapter is different. You should "fit in" with your local campaign..

How much build will I have?
Like all starting NERO characters, a new character will have 30 build (65 experience).

What skills should I take?
It depends on the duty position you choose in your squad. If you are a fighter, you are expected to do damage. If you are a healer, you are expected to cast healing spells and/or make healing potions. There is a recommended skills list in the character creation section below as well as a description of squad positions.

What is the uniform?
While on duty, you wear the Royal Marine tabard. While off duty, you will wear your normal costume. I am coordinating National Plot for a tabard design (11/4/03).

What else should I wear?
Your normal costume as long as it is appropriate for the weather and basic military decorum.

Who will be in charge?
Since the Royal Marine concept is still in development, it depends on how it is set up with your local plot committee. Have your chapter's plot representative contact me.

Are there ranks?
Yes, there are ranks in game. When you join, your title will be "Recruit."

How do I get promoted?
After your character has demonstrated a comprehension of responsibility, you will advance. The deeper your understanding, the sooner you will be promoted.

What if I am already a noble?
Out of game, new characters (not necessarily players) are preferred in the Royal Marines.

How do I become an officer?
All players will begin at enlisted and non-commissioned ranks. There will be NPC officers for the PCs to interact with. Depending on the level of interest, we may set up a Royal Navy Academy for players.

Will I get medals?
If you excel in game, another player may be recommended for a medal to an NPC officer.

Is there in-game training?
The in-game military of Evendarr is still a medieval institution, so a character would be lucky to receive any kind of training besides "on-the-job".

What are the rules?
There are general standing orders, but general codes of conduct are unwritten and enforced by your commanders.

What about a character from another Kingdom?
You must swear fealty to the King of Evendarr, King Mykel Endarr II thus you will be considered a subject to Evendarr.

Will there be roleplaying on the ocean?
Unfortunately, all of our roleplaying will be on shore.

Character Creation

To be part of the Royal Marines, you can be any of these: a brand-new new player, an experienced player with a new character, or an experienced player with an experienced character.

If you are an experienced player who is playing your experienced character, you are expected to have a less aggressive playing style and be interested in teaching new players how to play NERO.

"Good" character concepts are preferred, but you can be anything you want to be; besides, everyone enjoys a good keelhauling.

The character must also have a personality that would make them successful in a military environment -- which means discipline, orders, and standards. You will measure yourself by these ideals as well as others.

Overall, all players should have most of the following qualities:

  • Be willing to travel with the squad
  • Be friendly
  • Be reliable – you will be there when you say you will be there
  • Be motivated – you don’t quit when it’s tough
  • Be determined – you don’t always accept "No"
  • Be flexible – recognize when no is the only answer
  • Be energetic
  • Be understanding

Recommended In-Game Skills

  • Navigation
  • Map/Chart Making
  • Sail Making
  • Boat Making
  • Knot Tying
  • Astronomy
  • Carpentry
  • Tracking
  • Diving/Cliff Diving
  • Ballista
  • Catapult
  • Trebouchet

Out of Game Links

Movies

Aliens The Sea Wolves Major Payne Hearbreak Ridge The Boys in Company C


Copyright
NERO ® is the Registered Trademark of NERO International Holding Company Incorporated. USPTO Registration. # 2,270,409 The NERO Rule Book © is copyrighted 1989-2002 by NERO International Holding Company Incorporated, All Rights Reserved.

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