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The Avalon Geography
This Collection of
writings lists the most significant geographic features and phenomena on the
continent of Avalon, on the planet Tyrra. This
work contains references to most major features of the world of Tyrra that are
in and near the Other
parts of Avalon are expected to be included as early as January 602. I. Bodies of Water Arawyn Lake: This lake lies in the
southern end of the Arawyn Mountains of Blackstone, and is the headwaters for
the river Klew. It is approximately twelve miles in diameter and the water is
unusually warm for so high an altitude of lake. Bay of Pecare’: Also known as Ravenholt
Bay, this large bay is fed by the Green, Blood, and Dragonwash rivers. The bay
is very seep and filled year round with cold water. Especially amazing is
Dragoncliff Falls, a stunning three hundred-foot tall waterfall where the
Dragonwash river plunges into the bay. Crystal Lake: This lake fills a great
basin in central Dinsdale, where it is fed by the Icewash, Din, and Clear
rivers. The water is crystal clear, and is kept warm by hot springs in the
area. The lake seldom freezes over until the coldest heart of the winter. This
lake is the fresh water supply for Dinsdale, as the local water table is too
low to support wells. Mysteriously, the lake does not drain, but also has not
flooded that Voltan Barony. Darksands Bay: Fed by the Red and Black
rivers, this is the safest inlet on the east coast of Evendarr. The bay takes
its name from the black sand beaches around its southern shores, which were
created by the shield volcano, Mt Sarobar in the Black Hills. The bay is common
to most forms of sea life, and provides many novelties that appear in
Braughm-Raor. Daven Sound: is the only penetration to
the heartland along the stone wall of mountains along the Rotarian coast. The
sound, also known as “The Arm of Destruction,” is tricky and dangerous for
unfamiliar pilots to navigate. There are rocky bottoms and strong riptides to
be dealt with, and none, easily. The capital city of Daven lies at the end of
the sound. Dwarf Reservoir: surrounded by the Grond
Hills, this body of water was formed by the dwarves in Takkardia, who dammed
the headwaters of the Forge river to supply water to their large waterwheels.
Wrapped around the base of Mt Roder, the reservoir is azure blue in color, and
is an amazing spectacle viewed during the fall against the backdrop of the
foliage. Fellmist Sea: This large bay intrudes
onto the continent of Avalon, west of Therendry, and south of the Gallyamath
Forest. The Isles De Hoenig protrudes through the western part of the sea. This
sea is unusually warm as compared to the surrounding oceanic waters. This
causes an eerie and often dangerous fog to rise over these waters on cool
nights. One particular area of this sea is rumored to be patrolled by a ghost
ship haunted by the spirits of seafarers whose ships wrecked in that fog. The
sea itself is rich in fish and crustaceans. Fishermen ccome from all over the
eastern coast to work these waters. Lake Ardynn: This huge lake is almost 5
miles long. Situated between Unity and Ravenholt, this lake has a vibrant blue
hue, supposedly due to the clay and silts that erode from the Frostpeak
Mountains. Lake Ardynn is the headwater for the Blood River, and freezes
shortly after the first deep frosts of winter. It is rumored that a large beast
resides in the lake, and that that beast is responsible for many deaths on the
lake itself, and along the lakeshore. Lake Birtzan: (In Ignavis? See Birtzan River.) Lake Birtzan is the headwater of
the Birtzan River. It is located on the edge of the Nishapur Forest. Lake Helevorn: This lake is formed of the
flood runoff from both the Greenmarch and Arawyn Mountains. Fed by the Lorin,
Elorin, and Klew rivers, Lake Helevorn is long and thin, and nearly a hundred
feet deep at its deepest points. Runoff from this lake escapes down the Rinmor
River. Lake Hollym: This immense lake separates
Evendarr Plain from Nordenn Vale. Shallow along the edges, but very deep in the
center, Lake Hollym measures some 35 miles wide, and 80 miles in length. Fed by
the Endyr and Woodwash rivers it is a geographic anomaly, as it drains off to
both the Green and Red rivers. On an island within this lake resides the Royal
Academy of Arcane Arts and Sciences. Lake Jauf: Located in Myrr, this lake
is generated by the Jauf River, and many small springs that bring in fresh
clear water, rich supplies of nutrients, and minerals. This lake though wide is
fairly shallow. Its deepest point is estimated at about 12 fathoms. It drains
into the Shiraz River. The Jauf sarr clan inhabits the lands on and around this
lake. Lake Quentari: Also known as Loca Barnus,
this lake is really more of an Inland Sea than a lake. Well over 150 miles long
north to south, and about half that wide east to west, this lake is a natural
center of activity, bordered by several different countries. Myrr, Quentari,
Evendarr and Dar Khabad all surround the huge lake. This lake reaches depths of
up to 1200 feet and is home to several very rare and exotic types of life. This
lake has many tributaries, but drains to the sea through the Gateway River,
which is an amazing geographic feature in its own right. Mountain Loch: North of Eastwyck and
Cathym. Sword Lake: This lake is located in the
Duchy of Therendry. We are awaiting the return of our academics sent to scout
the lake shore.
II. Large Forests Ash Forest, Barony of the
Ash Forest, Duchy of Ashbury: Here can be found some of the greatest stands of
ash and cedar wood on the continent of Avalon. The Amani, also known as Wild
Elves, make their homes here along with the Wood elves. Few roads within the
Ash Forest lead anywhere other than its capital, Zinfeledin. The forest is
surrounded to the north and west by the Tower Hills. The view of the forest
from these hills is reputed to be quite beautiful. Ayden Forest: This forest spans the
Southern tip of Therendry. We are awaiting the return of our academics sent to
scout the lake shore. Darvazan Forest: The largest stands of
hardwood in Myrr are found here. The forest is home to the Darvaza sarr, the
Lynx clan. The forest also contains a species of small deer that is very
delicious. During the spring, a hunting tournament is held there. The woods are
quite thick enough to discourage casual travel. Dawyndriel Forest: One of three great forests
of Quentari, the Dawyndriel is a dark forest with little low ground cover.
Maple and Walnut are the most common varieties of trees, but oak, ash, and pine
are also found there. The trees grow very tall, and the Wood elves that inhabit
this forest live high above the forest floor in tree villages. These villages
are linked by an intricate system of bridges. This forest covers the foothills
that border the Greenmarch Mountains. Demalon Wood: Northlands Dryad Wood: Between Greymoor and Zyr is
a forest that few are willing to talk about, and fewer still are willing to
venture into it. Dryad Wood’s dark forest cover and perennial mists cast it in
a poor light and inspire rumors. Strange sounds and lights emanate from these
woods at night. The source of these occurrences is unknown, but notable rumors
of a powerful Liche living within the wood are one common theory. Commonly
found trees are oak, maple, and pine amongst others. A group of rangers
reputedly resides within the Dryad Wood, offering assistance to wayfarers there
who are in need. Falcon Forest: Bordering the Otiket River
in southern Quentari, this forest forms one of the southern baronies of the
kingdom of Quentari, and is home to a rare group of elves, "The
Falconers." This society of elves has grown to co-exist with their
falcons, living and hunting as a team. Clearings are common among the sparse
cover of pine, birch, and oak. Game is relatively scarce. Falconrest Forest: Located in the Dale of
Ardynn in Ravenholt, this forest is locally known as the Ardynndale Forest.
Situated on a highland that overlooks lake Ardynn, near the Ashbury border,
this forest gets its name from the falcons who live in the Tower Hills, and
rest in its trees before winging off to hunt over the lake. Gallyamath Forest: Wood elves and humans
people this large wood to the south of the Nishapur Forest. The human
contingents seem to follow an almost Barbarian culture which is of a nomadic
and tribal nature. Both races gather a rare brown mushroom that is a primary
ingredient in most hallucinoid elixirs. The woods themselves are composed
primarily of cedar and pine, and these aromas always linger throughout this
wood. Icewood Forest: Far to the north and west
of Volta, the Icewood Forest is called so because of the ice which coats it
throughout the long winter season. The Icewood is nearly as large as the
Nishapur Forest, to the southwest of Lake Quentari. These woods are home to
goblins and their kin, but are none the less dangerous for all of that. The
trees found here are mainly pine, maple and oak. Lost River Forest: In the center of Therendry,
there is a large mysterious forest of maple and ash with a missing river. To be
more precise, The Lost River flows into the forest from the Loretold Mountains
and disappears underground shortly thereafter. It surfaces and reappears near
the southeastern edge of the forest. It is a notable oddity of this forest that
the woods are clear and open to easy travel, though there are few woodsmen or
rangers in residence. Mystic Wood: In the center of the
Northern Marches is a peculiar place known as the Mystic Wood. These woods
abound with spirits and magicks, and are peopled by a race ?commonly known as
the Mystic Wood Elves. These beings are renowned as artisans, and often travel
outside the wood for trade purposes. White pine and sugar maple are the
commonest sorts of trees to be found, interspersed with juniper, comfrey, and
mullein. Nishapur Forest, Myrr: Of all the forests within
eastern Avalon, this forest is perhaps the richest and the most dangerous.
Fruits, nuts, vegetables, grains and livestock all grow here in abundance. This
forest is also home to the Nishapur Sarr, or Leopard clan, who cultivate these
resources. Some of the dangers associated with this forest are the large predators,
such as the Tikya bird, and the poisonous plants, such as the Rycen, which has
thorns that will reputedly kill a troll within minutes. Shakar Forest, Myrr: Near the capital of Myrr,
grows a large stand of giant pine called Aspinquindella. This species of pine
is commonly seen to grow to well over a hundred feet tall. They are often used
as raw material for the masts of ships all over Avalon. This forest is
unremarkable and curiously empty but for the rangers who husband it. Shapur Wood, Myrr: Outside the center of Myrr
society, this forest has a variety of woodland creatures. The trees of this
wood are old and varied in species, and create a very peaceful atmosphere. The
forest is governed by an ancient Sarr who is simply called "the one."
In the center of the forest is an ancient, ruined, old stone building of
unknown origins. Shimmerglen Forest: This great forest borders
the Duchy of Elysia in Evendarr and the lands of Avendale, founded north of
Elysia in 597 ER by Lady Niomi Avendale of Evendarr. Stonewood Forest, Barony of
Capulus, Duchy of Ravenholt: Home to the humorless Stone elves, this Capulan
forest provides the hardest wood in the kingdom of Evendarr. This wood is used
to manufacture the strongest warships for the Royal Navy of Evendarr. The
forest is small and the Stone elves control it exclusively. They have a treaty
with the Capulans for lumbering the wood from the forest. The Taursiloriel, Quentari: This is the largest forest
in Quentari. The capital city of Din-Oth is located within a huge clearing
within this forest. The forest contains almost all sorts of trees, shrubs and
wildlife. The Quentari elves limit hunting within this forest to a minimum.
Patrolling rangers guard the boundaries, and all non-elves are discouraged from
entering. A cypress swamp is found where the forest runs up to the Rintir
Marsh. Trees grow very tall within the Taursiloriel. It is the source of wood
for the crafting of ships for the Quentari Navy, which patrols the Inland Sea,
Lake Quentari. The name Taursiloriel
means "Green Forest" in elven, and is a very apt name for this
region. Whitemane Forest, Evendarr: This is the last stand of
old growth forest left in the center of the kingdom of Evendarr. The forest has
shrunk significantly over the years, once running all along the Arawyn
Mountains. "Whitemane" refers to the name of a horse belonging to the
first king of Blackstone, who named the forest after his charger. The trees
found here are notable for their marbled, brown-colored bark.
III. Swamps Great Dark Swamp: Helevorn Swamp: A shallow portion of Lake
Helevorn that has been encroached upon by land based plants of the area. The
swamp consists of cypress, acacia, sumac and willow trees. Disease problems and
alligator attacks make this area a dangerous one. Kitherian Mires: These mires are formed by
the meeting of the Klew and Lorin rivers in the center of the Kitherian bowl.
The mires are an odd kind of inverted delta, consisting of plains of mud and
islands within the river channels. Although the mud is very fertile, this land
is too dangerous and unstable to be populated. Kragen Moor: Where the Kragen river
meets the Winterwyrm river in northern Cumberland, there is a long shallow
flood plain along the river’s bank. The perpetually damp soil and fertile land
have grown into a hummocky, overgrown wetland. Bridges are built between the
hummock islands, as during the spring, flooding makes travel through the moor
almost impossible without them. Mantoya Swamp: Rintir Marsh: This marsh has the greatest
diversity of any swamp in eastern Avalon. The marsh changes from wetland
hummocks at the Rintir River’s headwaters to a cypress swamp inside the
Taursiloriel. The hundreds of trees present within it include sumac, tupelo
gum, magnolia, mangrove, and cypress. Carnivorous plants are also represented
here, such as sundew, and pitcher plants. Taug Moor: Tolson Marsh:
IV. Geographical Areas Barren Coast: Along the shores of
Rotaria, the Bone Mountains come all the way to the sea. The coast is rocky and
unsuited to farming. There are few trees, and habitation is limited to a scant
few fishing villages. The region is a wasteland, and even pirates will not
locate there by choice. Evendarr Plain: This plain lies in between
the Greenmarch Mountains, the Arawyn Mountains, the Sardon Hills, and Lake
Hollym. The Endyr and Velowyn Rivers irrigate this richly fertile area. This
area is the center of the kingdom of Evendarr, and the most densely populated
region in eastern Avalon. Gateway Plains: Flowing out of Lake
Quentari, the mighty Gateway River rolls to the sea through a great level
plain. These plains are fertile, but are often littered with the debris that
spring floods leave scattered across the landscape. The plains can be a
precarious place to live, and many towns along the banks of the Gateway River
are built on stilts so that the floods will not destroy them. Green Coast: From the Ash Mountains
through the Arawyn Mountains, including Blackstone, Arawyn, and Baltaria lies
an amazing stretch of fertile soil, and good beaches. The best sailors in
Avalon come from this area. The only active volcano on the coast of Avalon is
to be found here as well. It is Mount Sarobar, in the Black Hills. Kalaloch Plateau: This plateau is an
extension of the Quentari highlands. The Ashbury River originates here, and
flows across the plateau, falling off forty miles after the river Current joins
it. The plateau encompasses parts of Trellheim, Jennith, and Anym. Although the
altitude is not in excess of 3000 feet, the climate is much drier than would
normally be expected, giving rise to dust storms often in the early spring and
late autumn. Kitherian Bowl: This is one of the most
densely populated areas throughout the range of this writing. The area is a roughly
circular depression, surrounded by the Arawyn Mountains to the east, and the
Greenmarch Mountains to the north, and west. Two great rivers, the Lorin and
the Klew, drain to the center of this depression, and down a channel to Lake
Helevorn. Nordenn Vale: This region is
geographically isolated. Surrounded by hills to the north, east and west, and
bounded to the south by Lake Hollym, there is little farming done here, as the
soil is poor and rocky. Mining and quarrying are the major sources of income
for the region. Northern Marches: These are the ancient
homelands of Northmen, and Goblins. These lands have rich soil, filled with
valuable ores such as iron (Westmarch) and silver (Cathym). These marches
consist of rolling hills, small forests, and wide plains, and are well
irrigated by runoff from the mountains surrounding the area. The climate is
temperate. Plains of Hadran: These are huge tracts of
flat lands that stretch from central Niman to other lands to the very Far West.
These plains are arable, but tend toward extreme temperatures. Some areas in
the southern plains are semi-arid and filled with loess and other erosion
debris. Storm Coast: The coast of Draelonde
consistently suffers from severe northeast storms that come in off the Great Northern
Ocean. Along the coast are steep cliffs, sharp rocks, and swift currents. The
fierceness of the local storms and inhospitable nature of the coast make this
area virtually uninhabited above ground.
V. Mountains and Hills Anymdin Mountains: These mountains form the
border between Anym and Dinsdale in Volta. They were previously called the
Trollsteeth Mountains, after the resident trolls. Trolls later ceased to
populate these mountains after copper was found in abundance. These mountains
reach a maximum elevation between four and seven thousand feet. Arawyn Mountains: These mountains separate
Blackstone from Kitheria. The highest peaks crest at ten thousand feet. The
valleys and crags form a majestic landscape. Underneath the surface is one of
the mightiest dwarven kingdoms within the lands of Evendarr, called Holmgate.
Carved into the rock faces are the likenesses of the ancient kings who ruled
there many hundreds of years before. The terrain in the mountains is difficult
to cross. The only surface route, Kren Pass, was carved through the mountains
as well. Castle MacAliester guards Kren Pass, and is one of the most powerful
fortresses in Evendarr. Ash Mountains: All through central Rotaria
are the shells of extinct volcanoes. Once these volcanoes spewed ash and pumice
over the landscape, creating fertile topsoil in the area. Time has worn hard on
these mountains, and they now stand only a thousand or so feet above the
plains. This area is the heartland of Rotaria. Battle Downs: This range of hills between
the Nordenn Dale and the Evendarr Plain is so named because it was the
battleground between the Nordenns and the Evendarrians during the expansion of
the kingdom of Evendarr. The downs are not very tall, reaching a maximum height
of only a few hundred feet. They are steep, and very defensible, thus they’re
choice location as a battleground. Black Hills: This is the location of the
only currently active volcano in Avalon. Mt Sarobar is a shield volcano,
erupting regularly, and greatly enhancing the fertility of the local topsoil.
Black volcanic rock in the area has eroded to form the black sand beaches,
which give Darksands Bay to the north its name. The seafaring people of
Blackstone have made their fortunes trading the volcanic glass found here for
other treasures. The hills rise no more than one thousand feet above the level
of the sea. Bone Mountains: This steep wall of stone
along the Barren Coast of Rotaria is almost impenetrable. Steep cliffs and
sharp crags make travel difficult and treacherous among the three thousand-foot
peaks. Slate is the most common rock here, but old fossils of strange and
wondrous animals can be found as well. The soil here is poor, except in the
northern regions near Capulus. The tallest peak is Death’s Horn, which crests
at approximately three thousand feet. Dark Hills: Dark Blood Mountains: These coastal mountains of
Dar Khabad and Myrr are rich in garnet. The name is originally a corruption of
the name Dar Khabad, but still rightly fits the region. Although they are not
tall, these mountains are steep and barren. Travel in this area is often
hazardous. The interesting and attractive geological features of these
mountains are two almost molten looking waves in the layers of rock strata. The
region is filled with garnet mines that produce huge quantities of the blood
red gemstone. Dragonsteeth Mountains: Rising like great spikes
from the surrounding landscape, these mountains are named for their resemblance
to the teeth of their perhaps mythical inhabitants. The lands surrounding are
populated by dark elves. Travel through these mountains is discouraged due to
the hazards of the terrain. The cliffs are steep, the rocks are sharp, and foul
creatures are commonplace. Though equally as dangerous as the Frostpeaks, the
Dragonsteeth peak at an elevation of not more than twenty thousand feet. The
most interesting feature in this range is Horned Mountain, which has two tall
tower-like spikes that rise from its crest. Fire Downs: This long range of high
hills runs along the edge of the Kalaloch Plateau in the Barony of Endarr. The
Fire Downs are good grazing areas and support huge numbers of cattle. Although
hay is plentiful on the downs, and grass fires are very common during the late
summer and early fall. Frostpeak Mountains: These are the tallest
mountains in all of Tyrra. They stand about 25000 feet tall in the center of
Volta. The tallest peak, Thyrra Mak Dan, reaches almost 40,000 feet into the
sky. The Frostpeak Mountains are as the name suggests, covered in snow all year
‘round. These mountains are incredibly dangerous to travel, and hundreds of
Voltans die each year in accidents and avalanches. From the heights of these
mountains flows the Silver River, which reflects the wealth of silver to be
found here. Giantos Range: These mountains are an
offshoot of the Ouachitamougi Mountains. Soaked by torrential rains each year,
the Giantos range forms the headwaters of the Gran Purna River system. The
hills and mountains of this range peak at 1500 ft. In the center of this range
is rumored to be the home of a powerful wizard who has lived for eons. Green Mountains: In south central Niman, the
Green Mountains form the last non-eroded granitic intrusion through the
Quentari Highlands. Residents of the area engage in farming, and these low
mountains are covered in a lush growth of foliage. Hot springs that well up in
the valleys make the climate fairly temperate here all year round. Greenmarch Mountains: These mountains overlook
Lake Helevorn from a height of six thousand feet, with some peaks almost
doubling that. These mountains are highly farmed and cultivated, giving them
their rich green color in summer. Travel through these mountains is safe, and
there are many trails between settlements. Humans, elves and dwarves all
commonly settle throughout this area. Grey Hills: A most prolific mining
resource of northern Avalon is situated within the Grey Hills. The iron ores
mined in these Westmarch mines are notable for their resistance to rust. Pocked
with active iron mines, and densely populated, these hills are heavily
traveled, and very safe. Inclusions of granite in the surface of the soil give
these hills their characteristic grey color. Most of these hill peak at four
hundred feet or less. Grond Hills: Marking the boundary of the
Gateway Plains, is a group of hill that surrounds a central mountain. These
hills are home to Takkardia, a dwarven kingdom rich in mining and smithies.
Travelling merchants often frequent this area, coming to trade with the
resident dwarves. These hill peak no higher than six hundred feet. Iron Hills: Landerpast Range: Lochen Hills: Loretold Mountains: A few thousand foot tall
mountains are interspersed with high hills and fog shielded valleys. The Theren
King Meldon, who maintained the legend told of riches to be found in these
hills, settled these mountains. Sapphires and diamonds are mined here by
settlements of humans and elves that claim this territory jointly. Travel can
be dangerous due to continued barbarian raids into the area. Northern Downs: Located between the Norther
and Winterwyrm rivers stand a group of rolling high hills which had previously
been home to nomadic barbarian tribes. Presently these hills mark the border
between northern Eastwyck, and the Goblin held lands of the western northern
marches. These downs are easy traveling terrain, and good hunting grounds for
small game. There is a deep gorge cut into the rock in the center of these
downs, where the water runs in white thick rapids. Ouachitamougi Mountains: Far beyond the shores of
Lake Quentari rise the Ouachitamougi Mountains. They range in height from
several hundred feet to several thousand feet. This interesting collection of
hills and mountains comprises a compound geographical barrier. Climactic
conditions in the area cover it with lush and temperate rainforest. These lands
are home to a small and peaceful kingdom called Wolvaera. Wolvaera is inhabited
mainly by humans. Sardon Hills: These hills separate the
northern Green Coast from the Evendarr Plain. The iron mines of central
Evendarr are located here, as well as several gold mines. Sapphires and onyx
are also mined in this geologically wealthy area. The soil here is rich and
arable as well. Tower Hills: The initial settlers of
Ashbury named these hills for the tall thin spires of rock that distinguish
this area. Stone is quarried here for the construction of fortresses. These
hills are also home to dwarves who mine it and trade its rarer minerals. The
hills themselves peak at no more than two hundred feet, and seem insignificant
next to the neighboring tall stone spires. Western Hills: To the north west of Lake
Quentari are found the Western Hills. These hills, named by itinerant Nimani
merchants, are located in an arid pocket of the Plains of Hadran. Consisting
primarily of granite, these hills are not arable, and support little life. Windarr Range:
VI. Rivers Ardynn River: This river courses about
the Dale of Ardynn in Ravenholt. The Tributaries of this river are small
streams that flow out of the Tower Hills. This river has levies, constructed by
the Ardynnites, which can be opened to drain the river into the local fields
for irrigation purposes. Thin and deep, this river is bridged in several places
to facilitate travel. Ash River: Ashbury River: The Ashbury River forms a
physical border between the Duchies of Ashbury and Volta in Evendarr. The river
is wide and is a major method of trade and transport for items shipped to Lake
Ardynn. The riverbeds are rocky, and here are found convenient smoothed
cobbling stones for the repair of roads throughout the kingdom of Evendarr. Authomonagga River: Ausoun River: This river forms the
western border of Therendry. The river is fed from springs that flow out of the
Loretold Mountains. Travel on this river is quite common, but it is neither
very deep, nor wide. Disputes between fishermen and traders are commonplace.
Ausouns are a rare type of bird that nest in the area around this river in the
wintertime. Bened River: Birtzan River: This river runs between the
Ouachitamougi mountains and Lake Birtzan on the edge of the Nishapur forest.
The river’s course is clear, and it travels down it at an easy pace. The
Birtzan is a settled river, and constantly adapts its flood plain. The Birtzan
River joins with thee Koh-I-Dazan inside the Nishapur Forest to form the
Farlirr. Black River: This river runs across the
Green Coast to Darksands Bay, where it forms the great northern border of
Blackstone. The river gets its name from the black sand at its mouth. Fishermen
frequent the area, as bass and trout are common to these waters. Blood River: This river is the runoff
from Lake Ardynn, and flows to the sea through the center of Ravenholt. The
name of the river comes from the blood that was spilt into the river during the
war with the Northmen, which stained the river a deep red color, as well as the
red clay that lines its banks. The river is navigable except for a few falls
along the route. The most famous of these are the falls just outside of
Garson’s Bridge. Clear River: This river is formed from
the melt waters of the Frostpeak mountains. It runs very clear and cold. The
Clear River is wide but very shallow, sounding only about a fathom at its
deepest point. Its painfully cold water makes this river unsuitable for fish
but crabs thrive there. Derby River: Dragonwash River: This river flows out of the
Dragonsteeth mountains in northern Draelonde, and across the plains to the
Dragoncliff Falls overlooking the Bay of Pecare’. These falls are one of the
most spectacular sights in all of Avalon, at three hundred feet tall. The river
has a strong current. Elorin River: This calm and placid stream
flows out of the Dryad Wood. It is perhaps one hundred feet wide at most
points, but scarcely ten feet deep at any point. It is an excellent route for
barge traffic between Evendarr and the southern duchies, but is too shallow to
support large ship traffic. There are many small sandbars and sediment islands
along the course of the river, which wash out in flood season, but reappear
each year in exactly the same places. Endyr River: This river is not navigable
upstream of its intersection with the Velowyn, but downstream, it is the main
trading route to Lake Hollym from Evendarr City. The true source of this river
is unknown. Its apparent origin is a cave on Solstice Mountain in the northern
Greenmarch Mountains. The cave is several hundred feet above the plain, and the
watercourses run down through a series of small falls to reach it. Fallow River: This river rolls out of the
Plains of Hadran to feed into Lake Quentari. It is so named because its
unreliable water supplies often cause fields nearby it to lie fallow from lack
of moisture. Sometimes this river is full and navigable, and sometimes it runs
low, and is choked with sediment, at other times, it flows in torrents and
floods the surrounding areas. Forge River: Fury River: Gateway River: This powerful river is the
largest in Avalon, draining most of the interior. This river is a highway to
the sea, traveled by huge numbers of people. The river is often up to a mile
across, and runs smoothly and fairly straight to the sea. This river forms the
boundaries of several different countries as it flows from Lake Quentari to the
Fellmist Sea. Gerrnota River: Gran Purna River: With its headwaters in the
Giantos range, this great river flows through the interior of Avalon, and south
to the Straits of Hrakun. The river has many tributaries that join it all along
its route. It is often clogged with the silts and debris from many lands. The
name of this river means “Great Brown River”. Green River: Slicing through Nordenn
Vale, the Green River bounds Rotaria from Ashbury. The river is so named for
the lush plant growth that abounds on its banks. Just after it leaves Lake
Hollym, the river carries peculiar phosphorescent algae, which illuminates its
channel at night for several miles down stream. Icewash River: This river runs cold from
the melts of the glaciers in the Frostpeak Mountains to the shores of Crystal
Lake. Bitterly cold, this river has been known to freeze as early as late fall,
and never thaw at all until late spring. Large rocks left behind by the thawing
glaciers dot the river’s course and make navigation difficult even when the river
is free of ice. Jauf River: Koh-I-Dazan: This translates to
"River" in the ancient Sarr language. This river, along with the
Birtzan, is a tributary of the Farrlirr. It is shallow and only fir to be
traveled by barges or other shallow draft boats. The water is murky and filled
with silt and sand, providing an ideal habitat for catfish and perhaps other
unknown creatures. Korok River: Kragen River: This "river"
would be more aptly named an overgrown stream. The Kragen heads from a pond in
the marches to the north of Eastwyck. The river was named for the moor at its
terminus, which it is responsible for creating. This river is too small for any
major navigation, but still supports small barge traffic along its course. Krun River: Lorin River: This river provides most of
the water to the Kitherian Bowl. The Lorin River feeds and drains the Kitherian
mires, and also feeds Lake Helevorn. It is an excellent source of trout and
catfish. Its water is used for irrigation. Lorin was the name of a past king of
this region, and he named the river after himself. There is often a spring
sailing festival on the river in flood season. Lost River: Mwoonyrr River: This river’s name is
ancient, and believed to originate from ruins in the area. Its course takes it
through the arid Dasht-I-Lut region of Myrr. The river is easily traveled, and
provides food and water for the entire area. Otiket River: This river originates in
the western slopes of the Greenmarch Mountains. It is a tributary of the
Gateway River. It carries large amounts of sediment and debris. The fertile
benefits of these nutrients can easily be seen in the fields that border the
river’s channel. Red River: This river is the major
trading route to and from Lake Hollym. Red clay and iron ores from the
surrounding soil discolor the water to a rusty red. This river runs deep, and
is often used to bring warships and large merchant vessels inland. River
travelers can also enjoy the beautiful scenery in and around the Sardon Hills. Rinmor River: The Quentari elven
"River of the Dead" flows through a valley of the Greenmarch
Mountains from Lake Helevorn. People of Kitheria use this river as a trade
route to Niman, Therendry, and other points. This river is inhabited by a large
number of merfolk. Rintir River: The name of this river
means “Remember to watch” in the Quentari language. This warning presumably
refers to the land on the northern bank of the river. The river’s course has
fallen due to earthquakes and other natural disasters and become unnavigable in
many places over the years. This river is also inhabited by schools of
freshwater sharks. River Current: This quick, rough river
forms the natural border between Volta and Niman. Though this river’s course
cannot be sailed, sturdy barges take advantage of its strong currents to travel
down stream. The river’s current has also been harnessed all along its banks to
mill the wheat grown in the area. River Colthis: River Din: Roaring from the Anymdin
Mountains, the River Din runs over a stepped series of waterfalls. This river
is very aptly named, as its roar can be heard for great distances. The waters
are turbulent and dangerous to travel until they reach Dinsdale, but run clear
and bright and free of debris. River Ecilmi: This river is a great
tributary of the Gran Purna. The Ecilmi drains the northernmost range of the
Ouachitamougi Mountains, and boasts very safe and clear sailing. The people of
Wolvaera inhabit the river’s banks, and carry out their business along it. The
Ecilmi itself is well entrenched in its plain, and meanders casually along. River Farrlirr: Full of silt and debris,
the Farrlirr washes out of the Nishapur Forest, and down to Lake Quentari. The
Farrlirr is a product of the Birtzan and Koh-I-Dazan rivers where they meet in
Nishapur. These waters continuously wash away the soil of that forest, but
still fail to remove the ancient trees themselves. The river is a known habitat
for many exotic life forms and often attracts curiosity seekers. This river is
fairly safe to travel. River Ghoti: River Hadran: This large powerful river
meanders across the Plains of Hadran. The Hadran’s strong current and wide
banks make it difficult to cross, but easy to travel. There are many finger
rivers that empty into the Hadran throughout its course. Merchants use the
River Hadran to move wares throughout the civilized Nations of Avalon. One can
catch a Ferry along the busier roads along this great river. This river drains
to the northwest, where it empties into the Great Northern Ocean. River Klew: This river flows from the
Arawyn Mountains, and like it’s headwater, is very warm. Along the banks of the
river, moss, algae and lily pads grow in abundance. The river is a major
waterway, and many migratory birds winter in its warmth. A beautiful feature of
this river is Rainbow Falls, where the water plunges from its headwater at
Arawyn Lake. There is a perpetual rainbow over these falls on any sunny day. River Norther: This river streams from the
runoff of the Northern Downs. The river’s flow downstream is calm and lazy, its
shallow depth makes crossing easy, but navigation nearly impossible.
Downstream, where the Norther feeds the Winterwyrm, whitewater rapids are
common, as the river drops out of the downs into the lower marches. River Skorl: River Teale: Escaping the Icewood
Forest, the River Teale flows through the Shimmerglen Forest into the River
Hadran. The name of the river, translated from the original goblinish, means
“wet”. Goblins are the main inhabitants of the area. This river does freeze
over in winter, but is quite safe for travel when it thaws. River Thamorz: Roverling River: This wide river gets its
name from the lazy flow of its water down stream, and the long curving meanders
in its course. The river is a primary trade route between Wolvaera, Ignavis,
Dar Khabad, and Quentari. Silt and floods are common in the spring, often
leaving many of the huge catfish that reside on the bottom of this river
stranded on shore. Sandy River: Shiraz River: This clear slow river forms
the connection between Lake Jauf and the Mwoonyrr River. The water’s spring fed
origins make this river very cold, but also clear and filled with food for the
fish, which thrive here. The local Sarr use by-products of this water to
strengthen the hulls of ships constructed here. Silver River: This broad river flows out
of the northern Frostpeaks. The river takes its name from the silver found in
the riverbed sediments, which led to the discovery of silver ore in Cathym. A
notable feature of this river is that it is stocked with salmon which swim
upstream during the spring to spawn. Bears and fishermen come from far and near
to enjoy the huge harvest of fish. South Taug River: Stoney River: This river rushes from the
heights of the Dragonsteeth Mountains. The course of this river is steep and
filled with large boulders from the surrounding terrain. This river is not at
all navigable. Land travel in this area is also treacherous and dangerous. Swift River: This river is known for its
great waterfalls and many rapids. The river is not generally considered
navigable to most vessels, due to its strong current. It feeds into the River
Hadran. Once every four years, the local inhabitants gather during late summer
to hold a festival of swimming, rafting, diving, wrestling and drinking. Tallig River: Taug River: Velowyn River: This river flows from the
foothills of the Greenmarch Mountains to the Endyr River. The Velowyn is a
major trade route to and from Evendarr City. Much construction has occurred to
build a canal from the river to the city. The river is named after an ancient
queen who was the first to conquer and unite the area. White River: This river is so named
because it is its most common surface color. The river is filled with whitewater
rapids and is thus not considered to be navigable. The White River constitutes
the physical border between Ravenholt and Rotaria, and is heavily guarded. Winterwyrm River: This largest tributary of
the Blood River forms the boundary between the baronies of Eastwyck and
Cumberland. This river is the main drainage for the center of the Northern
Marches. It is also a major thoroughfare between the Northern Downs and Central
Ravenholt. Woodwash River: Swiftly flowing from the
Taursiloriel, this river is filled with rapids and waterfalls, and thus is not
considered navigable. A road had been constructed next to the river to allow
for portage downstream to avoid these hazards. The King’s Road crosses the
river at the Ivey Fjords, where the river is wide and shallow. Wuchazym River: |