1.4 Tales

Tales of a Gorbé

 

Our homeland had grown too small, at least in our thinking, and so we determined to move south to new lands not inhabited by any. We wanted a place in which to build a new land with a new political structure. We went south, looking for a trade route we had only heard of in legend, the D'AgnArr Trade Route that was supposedly guarded by white tigers calling themselves Syrune. Here we found out that legends have basis in fact and picked up several of these larger cousins of ours.

We then went as far south as we were able making our way to the coast, and further to a small grouping of three islands. Amazingly enough, the land masses were much the same as our homeland. We settled down and we grew. After several generations we noted that several offshoots of Gorbé were appearing. Some had golden markings, some were similar to the cougar with longer legs and similar markings, and there were others. Our mages could only wonder and said it was probably a change in area and possibly mutations brought about by magic.

The land is wonderful but came with new dangers we had not encountered before. Several families on the coast were decimated by fire breathing monstrosities more dragon than man, and not like the lizard men we had run across before. These attacked from the direction of the main land mass as far as we could ascertain. Our people have named these things Azdarmord. Then there are the Sinsani who have many tails and are full of mischief. The Sinsani are sometimes helpful and sometimes not, depending on their mood. We have named this new land Jehavra az

-Darya, or Jewel of the Sea.

 

A Treatise on the Founding of Padash

 

In the days before the founding of Myrr, our ancestors lived in the Tarik Jangal, or Dark Forest, in the common tongue. This place is known to the Quentari as the Taursiloriel. Our ancestors settled just north of the kingdom of Quentari, near the Rintir Marsh, which was known to our people as the Ab’Zende, or living waters. The Gorbé of that time had very little to do with the elves, and this would probably have continued for many generations if not for the invasion of Gurthaiya and her undead hordes. This was the beginning of the Dark Wars.

The Gorbé were prepared to fight, but had been mostly left out of the early parts of the War. At this point in time they wished to remain neutral, as they had reasons for mistrusting both sides of this war. Gurthaiya created undead, Galavier and the elves used celestial magic: both of these alternatives were distasteful. Events of the year 5085 QC , thirty- five before the death of Galavier and the reign of Elenaro, were to force the Gorbé to make a choice. In this year, there came a desperate plea from Elwarien Tellamith, a telcontari commander who was trying to hold the eastern edge of the Rintir Marshes against an assault by elementals and trolls. The Tirieldor (Lady Warden) herself led a small delegation to meet personally with Nemborah Shazmar, the Grand Matriarch of her people. Elwarien had brought her several injured Gorbé. The elves had lost so many healers that they could barely keep the Nimeshab injuries from setting permanently, and had even lost one of their own in the process of saving the young Gorbé. They had done their best for these brave warriors.

Elwarien pleaded with Nemborah to help the elves deal with the threat that promised to engulf all of the Ab’Zende, and everyone that lived around it. Nemborah thanked Elwarien and promised her answer as soon as the council could consider it. They would meet during the night, and the elves would have their answer in the morning. Healed, fed, and restocked with potions the grateful elves departed to continue their vigil. The Council of Sandajs was called and deliberations were about to begin. At that moment, another presence announced itself. Into the village strode a great figure aglow with chaos, followed by a dozen of the biggest trolls the Nimeshab had ever seen. Warriors moved to defend the Sandajs and were frozen into immobility. The creature moved into the council circle oblivious of the weapons bared around it.

An owl hooted twice in the distance.

"I am Wurzza, greatest of the generals of Gurthaiya!" it proclaimed. "We have seen your people in battle, and you have found favor with our Great Leader. Join Us! Together we will cleanse this forest of the Elven blight upon it, and you shall be numbered among the chosen of Gurthaiya!" The elemental lord leered at Nemborah, who did not so much as blink an eye. After a long pause, the Matriarch spoke.

"I can see that you are a mighty servant of the Invader," she said." We have called a council to discuss a decision. We will hold our Council. We will make our decision in our own time, according to our custom. You will have your answer at sunset tomorrow." Wurzza leered at the Council of Sandajs, its fangs glowing.

"Choose wisely," it cautioned, "and choose well, or else our invitation may take another form, and so will each of you, like these Quentari spies that we encountered just outside your village." The creature turned and beckoned.

From out of the forest a small thin shadow approached, leading a group of shuffling figures. It was the Telcontari party who had enjoyed the Nimeshab hospitality, now a bedraggled line of zombies under the control of a human necromancer.

Again, the owl hooted.

Nemborah stared at the elves, at the human, and at Wurzza. She looked around the Council Circle. Not a single Sandaj moved. She turned back, and raised her staff. The decision had been made. Four hundred Gorbé throats sounded their battle cry. Three hundred expert warriors poured out of the forest, where they had been hiding, and the attack began.

The necromancer was the first to die, obliterated by the High Healer. Wurzza was next. When the killing ended, a dozen Nimeshab needed resurrection along with the elves, but there were no final deaths among them. The Nimeshab had sided with the Quentari.

This was how the partnership between the Nimeshab and the Quentari elves began. For the next twenty-five years, the Telcontari of the Rintir, and the Nimeshab Gorbé forged a deadly alliance against Gurthaiya. More than once, the Gorbé gift for tracking and their sheer determination spelled the difference between success and failure in the defense of the northern border. Partly because they were fighting alongside the elves, and partly because of the nature of the enemy, the practice of necromancy fell into disuse. Some of the younger males even began to learn the once forbidden art of celestial magic.

In the tenth year of their exile from their original settlement, Nemborah took an obliterate spell meant for Elwarien. Her daughter Rimaz became the Grand Matriarch. In honor of Nemborah’s sacrifice and the ongoing heroism of the nimeshab, they were made full members of the Dinen-Faroth, or Silent Hunt, the telcontari patrol that had been theirs in all but name during the past decade.

After the fighting was over, the Gorbé returned to their homes, to find that they no longer had homes. At this dark hour, Elwarien returned. With her came the young Prince Elenaro. He was concerned that the Gorbé no longer had a home, and offered them a deal. If they would reject necromancy, and follow the laws of Quentari, and defend that kingdom in time of need, they would be given a home within its borders. With this home would come a measure of autonomy. After a great deal of negotiating, an agreement was reached. The Gorbé moved to their new homes. The Nimeshab decided to call their new village, "Padash," which means "Reward," in the common tongue. It is called "Manthulemar," in the tongue of Quentari.

As written by
Miras Al ‘Azmarah
November, L.E. 553

 

A Dragon Tale: A Creation Myth…really!

 

First there was nothing.

Then the dragons came.

They filled up the nothing pretty quick. Dragons are BIG you know.

Well. The dragons sat around and spoke of lofty dragonish things, and they grew...

Dragons, you see, have feet; four of them, to be exact. On those feet are long snagged toenails, and they grow. After a time, these long snagged toenails grew to the point where they were stabbing each other with them no matter what they did. This was to say the least, annoying.

One day a particularly enterprising dragon decided to solve this problem. He decided to create a race to serve the dragons in many things, not the least of which would be cutting their long snagged toenails. The dragon was at a loss, however. He had no idea what to make these people out of! He sat, and thought, and considered deeply. As he sat scratching his head in consternation, it hit him. Picking the material he needed, the dragon molded it into a pleasing shape, breathed life into it, and named it, "ELF."

"Elf," is the dragonish word for "ear wax" The dragons continued happily along in their lives, content with their now short toenails. One day, a particularly bored elf began to wonder whether there was more to life than cutting toenails. Gathering the other elves, they ventured off to a quiet little corner of the cosmos called "Tyrra." Some of the elves went off to a particular forest, and sat around being all serious. They were called the Stone Elves. Some of the others went and hid in caves. They became the Dark Elves. Some of the others went screaming around everywhere. They were the Wild Elves.

For awhile the dragons lived rather happily, until, inevitably, their toenails became long and snagged once again. Looking around for their attendant elves, they found nothing. Eventually the elves were discovered hiding in a boring little place called "Tyrra". Turning to the dragon that originally created the elves, they asked him to do something about it.

He set out on a new idea, creating a race to hunt down all the elves. He sat, and thought, and considered. One evening, contentedly scratching his large dragonish tummy after his meal, he hit upon a solution. He took some of this material, and he stuck some snaggley toenail clippings in at odd angles, and breathed life into it. He called his new creation "Gorbé." "Gorbé" being the dragonish word for "belly-button-lint". The Gorbé were set loose on Tyrra.

They hunted down Stone elves, and munched on them and said, "Ooh,Crunchy!"
They hunted down Wild elves and munched on them and said,"Ooh, Spicey!"
They hunted down Dark elves and munched on them and said,"Eew! Gamey!"

Eventually the Gorbé began to wonder if there was any more to life than hunting elves. They decided to settle down and try this


"Civilization" thing... Mind you, in case there really WASN'T anything more to life than hunting elves, there's a whole kingdom of 'em right next door...

We really hope that the dragons don't know about this because we don't really want to know where the dragons will pick from next...

 

Khala Sarr

Dyllaria’s close proximity to Myrr, the Gorbé homeland, makes the occurrence of this small community not unusual.  This group is small and secluded.  They trade only with their neighbors, and they do not generally involve themselves in politics.  Rumor tells that they practice necromancy as a primary form of battle magic.  Since this group is autonomous, their homeland rests outside of the scope of Kingdom law.