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Media Reviews
and Announcements
NERO Media Reviews;
Double Viking Article at MegaCon in
FL (January 2006)
Live Action Role Play Participants Bring Fantasy to
Life in CA (APRIL 17, 2006)
The Metro Times in Detroit
Michigan (10-25-2005)
The News Observer in Raleigh, North Carolina (October 01, 2004)
The Columbus Dispatch in Ohio
(July 8, 2004)
The Patriot
Ledger of South Boston ( January 13, 2003)
The Boston Globe Newspaper
Quest Magazine
The Christian Science Monitor News Network Radio
FW Weekly Newspaper
Dragon Magazine
Renaissance Magazine
LARP Magazine
Brooklyn Bridge Magazine
d8 Magazine
Metagame Magazine
Cryptych Magazine
The Boston Globe Newspaper
Hey, who needs reality all the time? Certainly not members of the New England Roleplaying
Organization, who believe that regular doses of fantasy, preferably large and colorful
doses, make the pressures of real life a lot more bearable. It's a game with complex rules
that blend elements of Robin Hood, classic fantasy fiction such as "Lord of the
Rings," improvisational theatre, the epic of King Arthur, table games like Dungeons
& Dragons, a Renaissance fair and maybe a little psychodrama. The game is propelled in
unpredictable directions by players ranging in age from 14 to 60 who create and act the
roles of assorted fantasy characters such as magicians, princesses, alien creatures,
noblemen, dwarfs, gypsy seeresses, knights and warriors.
Quest Magazine
NERO is a classic and the first American life action roleplaying game to set major
trends. NERO has a membership of around 5,000 nationwide and runs events through numerous
chapters throughout the country.
The Christian Science Monitor News Network Radio
Mortals who never set foot on a real stage are playing out a fantasy of medieval life
as they would prefer it to be. The action never stops!
FW Weekly Newspaper
To the heart of the woods and in the dark of the night they come - chemists,
construction workers, and computer programmers - living out a fantasy full of monsters and
magic, heroes and villains. Armed with duct tape and foam rubber, they gather to battle
monsters, magic spells and the occasional tree stump.
Dragon Magazine
In the NERO world, everyone is a player. For an entire weekend, over 300 players fill
the town with barons, knights, squires, wizards, thieves, healers, gypsies, merchants and
beggars - each with his own personal goals, quests and desires. NERO games and live-action
games like them are certainly the next wave of roleplaying games.
Renaissance Magazine
NERO's emphasis is on character interaction in a well-developed setting, with a single,
coherent world background which allows for more player initiative. You can go as far as
your imagination and your physical endurance are able to take you.
LARP Magazine
NERO is dedicated to running a game that is as realistic as possible while still being
easy to grasp.
Brooklyn Bridge Magazine
Although there are no scripts and players have to improvise, the adventurers are guided
by plots devised by NERO's plot committee; these include fighting monsters, solving
puzzles, and casting spells.
d8 Magazine
NERO was founded in 1989 with the idea that the less seen of dungeon masters and dice
the better. Free will is encouraged and nurtured and a policy of "the more the
merrier" rules at its events. Each player is encouraged to create their own goals and
aspirations to encourage as many different plots to be going on all at the same time. Some
players want to pass the tests of the Court of Chivalry to become knights, some want to
join the thieves' guild and make their fortune that way, some want to become powerful
wizards - and there is no one there telling you that you can't. Add to this the myriad
other plots that are always going on and it's a guarantee that the only reason for being
bored at a NERO event is because you aren't taking advantage of all that is going on
around you.
Metagame Magazine
In many game systems, the way to earn Experience Points is to kill monsters. In fact,
some games only allow you to use your real out-of-game skills when fighting. This means
that the biggest toughest athletes always get to be the heroes in the game, while those of
us who are of a more normal body type end up merely being their followers. NERO is a
fantasy game which means that (as the slogan goes) you can "Be all that you can't
be." Your character can learn skills to make him or her a better fighter despite your
out-of-game skills (or lack thereof!) So you don't have to only be a fighter to advance in
this truly roleplaying system. In fact, many of the most powerful characters in the NERO
game are the merchants, gamblers, and entertainers - and the fact that NERO rewards this
sort of playing adds greatly to the atmosphere and feel of the game as a whole.
Cryptych Magazine
The experience of forty eight hours of constant roleplaying is not one easily conveyed
on paper. Tabletop players who are used to knowing their character's percentage chances of
hitting with a sword or a spell, picking a lock or sneaking up on someone: get ready for
reality (sort of). There is a saying [at] NERO that you can't be paranoid since everything
is out to get you. This is the last aspect of the game which you have to experience
to understand: the intensity. Adrenaline-induced exhilaration, rage, greed and fear
(always fear) are not common in tabletop games. A weekend in NERO will keep you on your
toes: you may not sleep, you'll run yourself ragged, you won't want to put your sword down
to eat, and when it's over you'll be eagerly waiting for the next weekend to do it again.
The Columbus Dispatch in Ohio
Playing is serious business for members of the Ohio Gaming and Roleplaying
Enthusiasts (OGRE). Kelly Button, left, of Circlevill, and Tera Boster, of
Delaware, stood ready to let the swords fly Tuesday night at Whetstone Park.
The women were practicing for NERO, a role-playing game of medieval fantasy.
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