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WyrdCon.com LARP n RPG Convention in CA June 11-13, 2010

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Proud Sponsor of
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Joseph Valenti
NERO GA LARP Park
653 Country Kitchen Rd.

Barnesville GA 30204

(914) 309 - 7718

E-mail: NERO HQ

AIM: neroint

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NERO® Dexterity Armor Play-test
Version 2.5 031504
For NERO Rules: Joseph Valenti and Matt Sims, Concept by All Chapters

 Objective

1)         To introduce a reasonable version of the dexterity armor skill.

Dexterity Armor – The skill dexterity armor represents a characters ability to absorb damage by learning to roll with blows.  It may be bought a maximum of five times and each time purchased will add two points of armor to the characters total.  A character must be in full costume to use this skill.  Points of dexterity armor are lost after the physical armor is breeched.  To refit dexterity armor a character must take 60 seconds to stretch and role-play shaking out their tightened muscles, they must be in a state where they are capable of moving and using skills in order to refit dexterity armor.  The refit of dexterity armor is done separately from the refit of physical or arcane armor.  Dexterity armor never breeches.  To use dexterity armor you must be able to move if you cannot move you drop to no protection from it until you refit.

            The skill dexterity armor costs 3 build per time purchased no matter which class.

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Copyright© 1988-2007 NERO® International Holding Co., Inc., All Rights Reserved

NERO® is the Registered Trademark of NERO International Holding Co., Inc. USPTO registration number 2,270,409
Unauthorized use of the NERO Name, NERO Logo, NERO Rule Book© or NERO Game System© is strictly prohibited.

The NERO Rule Book© is Copyrighted 1988-2007 by NERO International Holding Co., Inc., All Rights Reserved.