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NERO® Base 5 Alchemy/Harmonics Play-test
Version 1.2 092602
For NERO Rules: Matthew Pearson, Original Concept by NERO Massachusetts

Objective:

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The Objective of this play-test is to bring alchemical and harmonic effects of similar type and name in line with the Base 5 healing/damage play-test. This play-test is not to be used without also using the Base 5 Healing/Damage play-test. This play-test is designed to be used in conjunction with the Base 5 Damage/Healing play-test and should not be used separately.

 

Details:

Base 5 Alchemy:

With this play-test, the following core elixirs/gasses damage/healing effects are adjusted to the values listed below:

 

Alchemy

Value

Cause Light Damage

5

Cause Damage

10

Cause Serious Damage

20

Cure Light Damage

5

 

Base 5 Harmonics:

For any chapter using both this play-test and the Harmonics Magic Play-test, the following harmonic spell effects are adjusted to the values listed below:

 

Spell

Level

Healing Value

Cure Light Wounds

1

5

Cure Wounds 

2

10

Cure Serious Wounds

4

20

Cure Critical Wounds 

6

30

Cure Mortal Wounds

8

40

 

 

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