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NERO®
Magic Item Slots Play-test Objective:
Details: A chapter may specify how many active magic items a player may have at a given time. This number is to be between one and five and this number must be publicly posted at check-in, on the chapter’s website and in newsletters. Only one to five magic items may be used at any one time. In order to switch between items one minute performing no other activity is required to make an item inactive and one minute performing no other activity is required to make an item active. The player must be conscious and have at least one hand free to do this. The player must have an active ring containing the active items and an inactive ring containing the inactive items and must actually switch the tags to switch items between active and inactive. This limitation on active magic items applies to both Unrestricted and Local Chapter Only Items only as a total (ex: 2 LCO and 3 Unrestricted “active” items in a 5 item slot campaign)
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Terms & Conditions Web Site Comments / Suggestions Copyright© 1988-2007 NERO® International Holding Co., Inc., All Rights Reserved The NERO Rule Book© is Copyrighted 1988-2007 by NERO International Holding Co., Inc., All Rights Reserved. |