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NERO® Storage Locker Play-test
Version 1.0 092602
For NERO Rules: Matt Sims
Objective:
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The
objective of this play-test is to add a fair way to deal with the
acquisition of tagged treasure with no phys reps during the course of game
play. |
Details:
Each cabin on site may have a chest or closet designated as a storage locker.
This area and only this area can be used to hold tags without phys reps. The
area must be clearly marked as a storage locker by an OOG notice, and it must
also be defined on the marshal notes.
A portable storage area can be used as well to carry items from module sites
(not to module site if additional equipment is to be brought on a module to be
used then actual phys reps must be brought) or from cabin raids in which the
contents of a storage locker were taken. The portable storage area must be a
container (chest, sack, etc.) that can reasonably hold the items carried within
if a phys rep were actually attached. In addition the container must be stuffed
to appear full if being used to carry tags without phys reps to give the
impression that things are actually being carried. A tag may be removed from a
storage container and attached to an actual phys rep to be used. The actual tag
must be found and taken out of the container and attached to the phys rep or
held by the person wielding the phys rep. You cannot remove a tag and call a
hold to get an appropriate phys rep. If an item could not reasonably be
expected to fit in a storage locker the tag for it may not be placed within the
storage locker (for example you could not place a polearm in a 3’ long storage
locker). Only production items may be placed in a storage locker without a phys
rep. Magic items and other game items must always have a phys rep attached.
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